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While the Japanese video game industry has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial personal computer games from the late 1970s up until the mid-1990s, in addition to dōjin soft independent games.The market eventually became dominated by the NEC PC-8801 & PC-9801, though with some competition from the Sharp X1 & X68000, FM-7 & FM Towns, and MSX & MSX2.It was developed by Yoshio Kiya, who would go on to create the Dragon Slayer and Brandish series of action RPGs.A key difference between Western and Japanese systems at the time was the latter's higher display resolutions (640x400) in order to accommodate Japanese text which in turn influenced game design.Japanese computers also employed Yamaha FM synthesis sound boards since the early 1980s, allowing video game music composers such as Yuzo Koshiro to produce highly regarded chiptune music for RPG companies such as Nihon Falcom.This trend continued with its sequels and other Koei games such as 1989's Bandit Kings of Ancient China as well as the Capcom game Destiny of an Emperor released that same year.Also in 1983, Nihon Falcom released Panorama Toh (Panorama Island) for the PC-88.

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Another important title released that same year was Koei's Nobunaga's Ambition for Japanese computers in 1983.

It was an early attempt at combining role-playing, turn-based grand strategy and management simulation elements, setting the standard for future simulation RPGs.

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