So I try to make it a point to always look at the forest before the trees.
I firmly believe that good art is always more than just sum of its parts.
A collection of fantastic assets might look like nothing particularly interesting, whereas even mediocre assets put together in a coherent manner with a pinch of fairy dust on top can look groundbreaking.
The one thing I think all this allows me to bring to the table is being able to take a step back and look at problems not just in the context of a particular discipline, but the entire production pipeline.
After all the baguettes and cheese I could handle, it was time for a change, so I moved down to San Francisco to work at Kixeye spearheading art production and tech art direction for their unannounced next-gen game.
After a while there, I finally moved down to Los Angeles to help Naughty Dog make 3dt: Do you specialize in any areas in your role?